App Quality Dashboard

AnimeExpo

1.2 / 5

Chhi Score

This app is performing

Poor

High Risk

/5

Medium Risk

/5

Good 

/5

High Risk

/5

#

 

Category

Rank

  • Install time: 4.80 Sec
  • Launch time: 0.52 Sec
  • Application size : 1.75 MB
  • Last tested on : 05/05/2017
  • Build ID
    :   v1.1.3
  • Chhi Score
    :   1.2
  • Change Rate
    :   0%

What to fix?

Fixing CPU risks could drastically improve Chhi Score. There are 6 CPU risks.

7 Risk(s) are due to Data Sent/Received in Network exceeding the threshold.

13 Risk(s) are due to App PSS in Memory exceeding the threshold. See how to optimize memory and remove 13 High Risk(s).

Fixing Network risks could drastically improve Chhi Score. There are 7 Network risks.

Test more often so that you don't break the CPU handling further in your next builds. CPU Score is in danger zone. Heavy battery consumption expected.

Your App Memory is now in a High Risk Zone. With a small investment into your testing you can improve your app quality better. Get more test coverage

5 Risk(s) are due to Threads in CPU exceeding the threshold.

The app's memory score is 1.6 due to high memory utilization. Needs to be fixed as priority.

Utilization of CPU is close to the threshold.

15 tests need immediate attention. View performance graph.

The app has a high performance risk for the phone manufacturer(s) Motorola, Panasonic, Micromax, LYF, Lenovo, Asus, Samsung. Check coverage report for more details.

1 Risk(s) are due to CPU Load in CPU exceeding the threshold.

3 Risk(s) are due to App Total in Memory exceeding the threshold.

Utilization of Memory is close to the threshold.

Make sure your App's PSS isn't too high. Freeing objects that aren't needed would reduce chances of getting unexpectedly killed by Android system.

Printing logs on callbacks would make debugging easy for tests run in our platform

Below 10 MB approach would increase app installs in crowded markets such as India, China and Russia!

Coverage: Android version coverage for reports will range between 5.1.1 to 7.1.2

Fix Oncreate() if the launch time is exceeding more than 3.2 secs. Try deflating views and layouts to optimize.

Network utilization on Motorola Moto E (2nd gen) exceeded 1024 KB, you might want to consider bringing it down

Network utilization on Zenfone 2 Laser exceeded 1024 KB, you might want to consider bringing it down

Avoid wake-locks in background, using Batch and schedulers APIs such as GCM, Job schedulers could reduce wake-locks

Total Network data consumed was 5850.47KB in Motorola Moto E (2nd gen) , This indicates the app will take 10-15 seconds on 2G network and 8-9 seconds on 3G network to load! View details

Do not initialize objects that aren't necessary during launch times. Moving to singleton pattern helps

Optimize the app to render elements at 60 FPS for buttery smooth experience.

App makes 5850.47 KB of network requests. Moving this to a background thread will improve load speed. View details

Upload APKs with and without 3rd Party SDKs to monitor and optimize the impact of app performance

Follow simple UI hierarchy by reducing nested layouts to Relative layouts.

35.65 MB of App Dalvik utilized by activity com.animatorexpo.android.MainActivity. View details

There is high probability of identifying risks running the apps with conditions

Testability: Providing login / sign-up details could very well improve depth of bot clicks

Fix & Optimize launch time using Flatbuffers for storage and rendering performance.

Caching: Use LruCache for data caching to optimize memory usage

Screen coverage

Test Flows Panasonic P55 LYF-WATER Zenfone 2 Laser Micromax Canvas AQ4502 Lenovo VIBE K4 Note Samsung Galaxy J7 Motorola Moto E (2nd gen)

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competition benchmark

This app is ranked #545 in Video Players & Editors

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