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1.4 / 5

Chhi Score

This app is performing

Poor

Medium Risk

/5

High Risk

/5

Good 

/5

High Risk

/5

#

 

Category

Rank

  • Install time: 14.80 Sec
  • Launch time: 3.06 Sec
  • Application size : 7.36 MB
  • Last tested on : 25/04/2017
  • Build ID
    :   v1.086156
  • Chhi Score
    :   1.4
  • Change Rate
    :   0%

What to fix?

28 Risk(s) are due to Threads in CPU exceeding the threshold.

Test more often so that you don't break the CPU handling further in your next builds. CPU Score is in danger zone. Heavy battery consumption expected.

Fixing CPU risks could drastically improve Chhi Score. There are 28 CPU risks.

Fixing Network risks could drastically improve Chhi Score. There are 23 Network risks.

Your App CPU is now in a High Risk Zone. With a small investment into your testing you can improve your app quality better. Get more test coverage

23 Risk(s) are due to Data Sent/Received in Network exceeding the threshold.

22 Risk(s) are due to App PSS in Memory exceeding the threshold. See how to optimize memory and remove 22 High Risk(s).

Utilization of Memory is close to the threshold.

Make sure your App's PSS isn't too high. Freeing objects that aren't needed would reduce chances of getting unexpectedly killed by Android system.

The app has a high performance risk for the phone manufacturer(s) Lenovo, Panasonic, Lava, Micromax, Samsung, LYF, Asus, Motorola, YU. Check coverage report for more details.

28 tests need immediate attention. View performance graph.

4 Risk(s) are due to App Total in Memory exceeding the threshold.

Avoid wake-locks in background, using Batch and schedulers APIs such as GCM, Job schedulers could reduce wake-locks

Do not initialize objects that aren't necessary during launch times. Moving to singleton pattern helps

Network utilization on Motorola Moto E (2nd gen) exceeded 1024 KB, you might want to consider bringing it down

Fix & Optimize launch time using Flatbuffers for storage and rendering performance.

Fix Oncreate() if the launch time is exceeding more than 3.2 secs. Try deflating views and layouts to optimize.

Upload APKs with and without 3rd Party SDKs to monitor and optimize the impact of app performance

Follow simple UI hierarchy by reducing nested layouts to Relative layouts.

Optimize the app to render elements at 60 FPS for buttery smooth experience.

39.89 MB of App Dalvik utilized by activity com.mobgum.android.MainActivity. View details

Printing logs on callbacks would make debugging easy for tests run in our platform

There is high probability of identifying risks running the apps with conditions

App makes 4750.04 KB of network requests. Moving this to a background thread will improve load speed. View details

Testability: Providing login / sign-up details could very well improve depth of bot clicks

Below 10 MB approach would increase app installs in crowded markets such as India, China and Russia!

Coverage: Android version coverage for reports will range between 5.1.1 to 7.1.2

Total Network data consumed was 4750.04KB in Motorola Moto E (2nd gen) , This indicates the app will take 10-15 seconds on 2G network and 8-9 seconds on 3G network to load! View details

Network utilization on Lenovo A6000 exceeded 1024 KB, you might want to consider bringing it down

Caching: Use LruCache for data caching to optimize memory usage

213 apps having similar CPU load have low Chhi Scores

Screen coverage

Test Flows YU Yuphoria Lava Iris X8 Panasonic P55 LYF-WATER Zenfone 2 Laser Micromax Canvas AQ4502 Lenovo VIBE K4 Note Lenovo A6000 Samsung Galaxy J7 Motorola Moto E (2nd gen)

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competition benchmark

This app is ranked #710 in Social

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