App Quality Dashboard

Champions League

0.7 / 5

Chhi Score

This app is performing

Poor

High Risk

/5

High Risk

/5

Good 

/5

Medium Risk

/5

#

 

Category

Rank

  • Install time: Icon 37.16 Sec
  • Launch time: Icon 2.26 Sec
  • Application size: Icon 37.75 MB
  • Last tested on : 11/06/2017
  • Build ID
    :   v1.27
  • Chhi Score
    :   0.7
  • Change Rate
    :   -50 %

What to fix?

Fixing CPU risks could drastically improve Chhi Score. There are 25 CPU risks.

Your App Memory is now in a High Risk Zone. With a small investment into your testing you can improve your app quality better. Get more test coverage

7 Risk(s) are due to Data Sent/Received in Network exceeding the threshold.

App launch time went up by 21.55% initlizate network calls after few seconds of loading the resources. View details

Potential risk in Memory: Utilization has gone up by15% compared to build v1.26

25 Risk(s) are due to Threads in CPU exceeding the threshold.

Build v1.26 did better in Network . Spikes in Network contributed to score drop by 17.86%

Fixing Network risks could drastically improve Chhi Score. There are 7 Network risks.

Test more often so that you don't break the CPU handling further in your next builds. CPU Score is in danger zone. Heavy battery consumption expected.

Your App CPU is now in a High Risk Zone. With a small investment into your testing you can improve your app quality better. Get more test coverage

Potential risk in CPU: Utilization has gone up by 33.33% compared to build v1.26

The app has a high performance risk for the phone manufacturer(s) Micromax, Panasonic, Asus, Motorola, Lenovo, Samsung, YU, LYF. Check coverage report for more details.

25 tests need immediate attention. View performance graph.

Utilization of Network is close to the threshold.

The app's memory score is 1.7 due to high memory utilization. Needs to be fixed as priority.

Consider re-merging the code from build v1.26, Network score was 2.8

App size increased by 22.92% See how to optimize.

Consider re-merging the code from build v1.26, CPU score was 1.5

There is high probability of identifying risks running the apps with conditions

Optimize the app to render elements at 60 FPS for buttery smooth experience.

Testability: Providing login / sign-up details could very well improve depth of bot clicks

Do not initialize objects that aren't necessary during launch times. Moving to singleton pattern helps

Avoid wake-locks in background, using Batch and schedulers APIs such as GCM, Job schedulers could reduce wake-locks

Fix Oncreate() if the launch time is exceeding more than 3.2 secs. Try deflating views and layouts to optimize.

Below 10 MB approach would increase app installs in crowded markets such as India, China and Russia!

App makes 1699.65 KB of network requests. Moving this to a background thread will improve load speed. View details

Network utilization on Lenovo A6000 exceeded 1024 KB, you might want to consider bringing it down

Upload APKs with and without 3rd Party SDKs to monitor and optimize the impact of app performance

Coverage: Android version coverage for reports will range between 5.1.1 to 7.1.2

Total Network data consumed was 1699.65KB in Motorola Moto E (2nd gen) , This indicates the app will take 10-15 seconds on 2G network and 8-9 seconds on 3G network to load! View details

Network utilization on Motorola Moto E (2nd gen) exceeded 1024 KB, you might want to consider bringing it down

153 apps having similar CPU load have low Chhi Scores

Your average App Dalvik usage surged by 8.86%, Your memory score is 1.7

Printing logs on callbacks would make debugging easy for tests run in our platform

Caching: Use LruCache for data caching to optimize memory usage

Fix & Optimize launch time using Flatbuffers for storage and rendering performance.

61.00 MB of App Dalvik utilized by activity com.uefa.ucl.ui.MainActivity. View details

Follow simple UI hierarchy by reducing nested layouts to Relative layouts.

competition benchmark

This app is ranked #418 in Sports

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