App Quality Dashboard

Body Temperature Prank

3.9 / 5

Chhi Score

This app is performing

Average

Good

/5

Medium Risk

/5

Good 

/5

Good

/5

#

 

Category

Rank

  • Install time: Icon 12.00 Sec
  • Launch time: Icon 1.38 Sec
  • Application size: --- 5.55 MB
  • Last tested on : 20/04/2017
  • Build ID
    :   v1.23
  • Chhi Score
    :   3.9
  • Change Rate
    :   -4.88 %

What to fix?

2 Risk(s) are due to App PSS in Memory exceeding the threshold. See how to optimize memory and remove 2 High Risk(s).

Test more often so that you don't break the CPU handling further in your next builds. CPU Score is in danger zone. Heavy battery consumption expected.

App launch time went up by 66.27% initlizate network calls after few seconds of loading the resources. View details

Build v1.22 did better in CPU . Spikes in CPU contributed to score drop by 19.51%

2 tests need immediate attention. View performance graph.

Utilization of CPU is close to the threshold.

The app has a high performance risk for the phone manufacturer(s) Motorola. Check coverage report for more details.

Consider re-merging the code from build v1.22, CPU score was 4.1

Build v1.22 did better in Network . Spikes in Network contributed to score drop by 2.17%

Avoid wake-locks in background, using Batch and schedulers APIs such as GCM, Job schedulers could reduce wake-locks

Do not initialize objects that aren't necessary during launch times. Moving to singleton pattern helps

Fix Oncreate() if the launch time is exceeding more than 3.2 secs. Try deflating views and layouts to optimize.

Caching: Use LruCache for data caching to optimize memory usage

52.11 MB of App Dalvik utilized by activity com.onexsoftech.fingerbodytemperatureprank.Splash. View details

Printing logs on callbacks would make debugging easy for tests run in our platform

Follow simple UI hierarchy by reducing nested layouts to Relative layouts.

Testability: Providing login / sign-up details could very well improve depth of bot clicks

Upload APKs with and without 3rd Party SDKs to monitor and optimize the impact of app performance

There is high probability of identifying risks running the apps with conditions

Fix & Optimize launch time using Flatbuffers for storage and rendering performance.

Below 10 MB approach would increase app installs in crowded markets such as India, China and Russia!

Coverage: Android version coverage for reports will range between 5.1.1 to 7.1.2

Optimize the app to render elements at 60 FPS for buttery smooth experience.

Screen coverage

Test Flows YU Yuphoria Spice Mi-498 Dream Uno Karbonn Titanium Machfive Coolpad Note 3 OnePlus 2 Motorola Moto E (2nd gen) Motorola Moto G 2014 XT1068 Dual 8GB

Install app

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Scenario 1

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  • Risk

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Scenario 2

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competition benchmark

This app is ranked #424 in Entertainment

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