App Quality Dashboard

Naats Player

1.1 / 5

Chhi Score

This app is performing

Poor

High Risk

/5

Medium Risk

/5

Good 

/5

High Risk

/5

#

 

Category

Rank

  • Install time: 17.13 Sec
  • Launch time: 0.37 Sec
  • Application size : 4.44 MB
  • Last tested on : 19/03/2017
  • Build ID
    :   v1.1
  • Chhi Score
    :   1.1
  • Change Rate
    :   0%

What to fix?

Test more often so that you don't break the CPU handling further in your next builds. CPU Score is in danger zone. Heavy battery consumption expected.

Your App Memory is now in a High Risk Zone. With a small investment into your testing you can improve your app quality better. Get more test coverage

Fixing Network risks could drastically improve Chhi Score. There are 2 Network risks.

6 Risk(s) are due to App PSS in Memory exceeding the threshold. See how to optimize memory and remove 6 High Risk(s).

7 Risk(s) are due to Threads in CPU exceeding the threshold.

2 Risk(s) are due to Data Sent/Received in Network exceeding the threshold.

Fixing CPU risks could drastically improve Chhi Score. There are 7 CPU risks.

The app's memory score is 1.4 due to high memory utilization. Needs to be fixed as priority.

2 Risk(s) are due to App Total in Memory exceeding the threshold.

Utilization of Memory is close to the threshold.

The app has a high performance risk for the phone manufacturer(s) Lenovo, Asus, Karbonn, LYF, Motorola. Check coverage report for more details.

7 tests need immediate attention. View performance graph.

Make sure your App's PSS isn't too high. Freeing objects that aren't needed would reduce chances of getting unexpectedly killed by Android system.

Follow simple UI hierarchy by reducing nested layouts to Relative layouts.

App makes 7188.27 KB of network requests. Moving this to a background thread will improve load speed. View details

Total Network data consumed was 7188.27KB in Zenfone 2 Laser , This indicates the app will take 10-15 seconds on 2G network and 8-9 seconds on 3G network to load! View details

Optimize the app to render elements at 60 FPS for buttery smooth experience.

Coverage: Android version coverage for reports will range between 5.1.1 to 7.1.2

96.98 MB of App Dalvik utilized by activity com.idealogix.dil.idlx.NaatPlayer.Player_Activity. View details

Caching: Use LruCache for data caching to optimize memory usage

Testability: Providing login / sign-up details could very well improve depth of bot clicks

Avoid wake-locks in background, using Batch and schedulers APIs such as GCM, Job schedulers could reduce wake-locks

Upload APKs with and without 3rd Party SDKs to monitor and optimize the impact of app performance

There is high probability of identifying risks running the apps with conditions

Network utilization on Lenovo VIBE K4 Note exceeded 1024 KB, you might want to consider bringing it down

Do not initialize objects that aren't necessary during launch times. Moving to singleton pattern helps

Below 10 MB approach would increase app installs in crowded markets such as India, China and Russia!

Network utilization on Zenfone 2 Laser exceeded 1024 KB, you might want to consider bringing it down

Printing logs on callbacks would make debugging easy for tests run in our platform

Fix Oncreate() if the launch time is exceeding more than 3.2 secs. Try deflating views and layouts to optimize.

Fix & Optimize launch time using Flatbuffers for storage and rendering performance.

Screen coverage

Test Flows LYF Karbonn Titanium Machfive Zenfone 2 Laser Lenovo VIBE K4 Note Samsung Duos Galaxy J7 Motorola Moto E (2nd gen)

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competition benchmark

This app is ranked #880 in Music & Audio

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