App Quality Dashboard

Gamer Ringtones

1.2 / 5

Chhi Score

This app is performing

Poor

High Risk

/5

Medium Risk

/5

Good 

/5

High Risk

/5

#

 

Category

Rank

  • Install time: 38.71 Sec
  • Launch time: 2.83 Sec
  • Application size : 39.64 MB
  • Last tested on : 15/03/2017
  • Build ID
    :   v1.1
  • Chhi Score
    :   1.2
  • Change Rate
    :   0%

What to fix?

Fixing Network risks could drastically improve Chhi Score. There are 2 Network risks.

Fixing CPU risks could drastically improve Chhi Score. There are 6 CPU risks.

2 Risk(s) are due to Data Sent/Received in Network exceeding the threshold.

Your App Memory is now in a High Risk Zone. With a small investment into your testing you can improve your app quality better. Get more test coverage

6 Risk(s) are due to Threads in CPU exceeding the threshold.

Test more often so that you don't break the CPU handling further in your next builds. CPU Score is in danger zone. Heavy battery consumption expected.

6 tests need immediate attention. View performance graph.

The app has a high performance risk for the phone manufacturer(s) Motorola, LYF, Karbonn, Asus, Lenovo. Check coverage report for more details.

The app's memory score is 1.5 due to high memory utilization. Needs to be fixed as priority.

Utilization of CPU is close to the threshold.

App makes 3224.58 KB of network requests. Moving this to a background thread will improve load speed. View details

Printing logs on callbacks would make debugging easy for tests run in our platform

Below 10 MB approach would increase app installs in crowded markets such as India, China and Russia!

Avoid wake-locks in background, using Batch and schedulers APIs such as GCM, Job schedulers could reduce wake-locks

Fix & Optimize launch time using Flatbuffers for storage and rendering performance.

Testability: Providing login / sign-up details could very well improve depth of bot clicks

Total Network data consumed was 3224.58KB in Motorola Moto E (2nd gen) , This indicates the app will take 10-15 seconds on 2G network and 8-9 seconds on 3G network to load! View details

Caching: Use LruCache for data caching to optimize memory usage

44.11 MB of App Dalvik utilized by activity com.gamerringtones.videogames2017.gamesmusic.activities.Splash. View details

Network utilization on Motorola Moto E (2nd gen) exceeded 1024 KB, you might want to consider bringing it down

Upload APKs with and without 3rd Party SDKs to monitor and optimize the impact of app performance

Optimize the app to render elements at 60 FPS for buttery smooth experience.

Network utilization on LYF exceeded 1024 KB, you might want to consider bringing it down

Do not initialize objects that aren't necessary during launch times. Moving to singleton pattern helps

There is high probability of identifying risks running the apps with conditions

Follow simple UI hierarchy by reducing nested layouts to Relative layouts.

Fix Oncreate() if the launch time is exceeding more than 3.2 secs. Try deflating views and layouts to optimize.

Coverage: Android version coverage for reports will range between 5.1.1 to 7.1.2

competition benchmark

This app is ranked #2201 in Entertainment

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