App Quality Dashboard

Draw Cartoon

2.3 / 5

Chhi Score

This app is performing

Average

Medium Risk

/5

High Risk

/5

Good 

/5

High Risk

/5

#

 

Category

Rank

  • Install time: Icon 16.20 Sec
  • Launch time: Icon 5.00 Sec
  • Application size: --- 7.24 MB
  • Last tested on : 11/05/2017
  • Build ID
    :   v1.0.6
  • Chhi Score
    :   2.3
  • Change Rate
    :   -47.73 %

What to fix?

Fixing CPU risks could drastically improve Chhi Score. There are 15 CPU risks.

8 Risk(s) are due to Data Sent/Received in Network exceeding the threshold.

4 Risk(s) are due to App PSS in Memory exceeding the threshold. See how to optimize memory and remove 4 High Risk(s).

Test more often so that you don't break the CPU handling further in your next builds. CPU Score is in danger zone. Heavy battery consumption expected.

Your App CPU is now in a High Risk Zone. With a small investment into your testing you can improve your app quality better. Get more test coverage

Potential risk in CPU: Utilization has gone up by 58.54% compared to build v1.0.5

15 Risk(s) are due to Threads in CPU exceeding the threshold.

Fixing Network risks could drastically improve Chhi Score. There are 8 Network risks.

Utilization of Memory is close to the threshold.

15 tests need immediate attention. View performance graph.

The app has a high performance risk for the phone manufacturer(s) Lava, Lenovo, Motorola, Asus, YU. Check coverage report for more details.

Consider re-merging the code from build v1.0.5, CPU score was 4.1

The app took 5.00 seconds to load on Android OS version 5.0.2. Usually anything more than 3.2 seconds results in user drops. View details

Build v1.0.5 did better in Memory . Spikes in Memory contributed to score drop by 14.29%

Coverage: Android version coverage for reports will range between 5.1.1 to 7.1.2

48 apps having similar CPU load have low Chhi Scores

App makes 2947.77 KB of network requests. Moving this to a background thread will improve load speed. View details

Total Network data consumed was 2947.77KB in Motorola Moto E (2nd gen) , This indicates the app will take 10-15 seconds on 2G network and 8-9 seconds on 3G network to load! View details

Fix & Optimize launch time using Flatbuffers for storage and rendering performance.

Caching: Use LruCache for data caching to optimize memory usage

Network utilization on Motorola Moto E (2nd gen) exceeded 1024 KB, you might want to consider bringing it down

Do not initialize objects that aren't necessary during launch times. Moving to singleton pattern helps

Avoid wake-locks in background, using Batch and schedulers APIs such as GCM, Job schedulers could reduce wake-locks

42.56 MB of App Dalvik utilized by activity com.drawapp.learn_to_draw.activity.MainActivity. View details

Below 10 MB approach would increase app installs in crowded markets such as India, China and Russia!

Upload APKs with and without 3rd Party SDKs to monitor and optimize the impact of app performance

Follow simple UI hierarchy by reducing nested layouts to Relative layouts.

Optimize the app to render elements at 60 FPS for buttery smooth experience.

Testability: Providing login / sign-up details could very well improve depth of bot clicks

Fix Oncreate() if the launch time is exceeding more than 3.2 secs. Try deflating views and layouts to optimize.

There is high probability of identifying risks running the apps with conditions

Network utilization on Lenovo A6000 exceeded 1024 KB, you might want to consider bringing it down

Printing logs on callbacks would make debugging easy for tests run in our platform

Screen coverage

competition benchmark

This app is ranked #94 in Comics

89
90
91
92
93
back-to-top