App Quality Dashboard

iFunny

3.9 / 5

Chhi Score

This app is performing

Average

Good

/5

Medium Risk

/5

Good 

/5

Medium Risk

/5

#

 

Category

Rank

  • Install time: Icon 23.80 Sec
  • Launch time: Icon 1.49 Sec
  • Application size: Icon 13.40 MB
  • Last tested on : 12/06/2017
  • Build ID
    :   v4.6.6
  • Chhi Score
    :   3.9
  • Change Rate
    :   +225 %

What to fix?

Test more often so that you don't break the CPU handling further in your next builds. CPU Score is in danger zone. Heavy battery consumption expected.

1 Risk(s) are due to App PSS in Memory exceeding the threshold. See how to optimize memory and remove 1 High Risk(s).

2 Risk(s) are due to Data Sent/Received in Network exceeding the threshold.

Fixing CPU risks could drastically improve Chhi Score. There are 6 CPU risks.

6 Risk(s) are due to Threads in CPU exceeding the threshold.

6 tests need immediate attention. View performance graph.

Utilization of CPU is close to the threshold.

Utilization of Network is close to the threshold.

The app has a high performance risk for the phone manufacturer(s) Lenovo, Asus, Lava, LYF, Panasonic, Micromax. Check coverage report for more details.

The app's Network score has improved by 166.67% compared to build v4.6.5! Good job!

The app's CPU score has improved by 120% compared to build v4.6.5! Good job!

Coverage: Android version coverage for reports will range between 5.1.1 to 7.1.2

Follow simple UI hierarchy by reducing nested layouts to Relative layouts.

There is high probability of identifying risks running the apps with conditions

Network utilization on Lenovo VIBE K4 Note exceeded 1024 KB, you might want to consider bringing it down

41.36 MB of App Dalvik utilized by activity mobi.ifunny.main.IFunnyMenuActivity. View details

Testability: Providing login / sign-up details could very well improve depth of bot clicks

Fix & Optimize launch time using Flatbuffers for storage and rendering performance.

Upload APKs with and without 3rd Party SDKs to monitor and optimize the impact of app performance

Network utilization on Micromax Canvas A1 AQ4502 exceeded 1024 KB, you might want to consider bringing it down

Avoid wake-locks in background, using Batch and schedulers APIs such as GCM, Job schedulers could reduce wake-locks

Do not initialize objects that aren't necessary during launch times. Moving to singleton pattern helps

Optimize the app to render elements at 60 FPS for buttery smooth experience.

Caching: Use LruCache for data caching to optimize memory usage

Below 10 MB approach would increase app installs in crowded markets such as India, China and Russia!

Fix Oncreate() if the launch time is exceeding more than 3.2 secs. Try deflating views and layouts to optimize.

App makes 1157.43 KB of network requests. Moving this to a background thread will improve load speed. View details

Total Network data consumed was 1157.43KB in Lenovo VIBE K4 Note , This indicates the app will take 10-15 seconds on 2G network and 8-9 seconds on 3G network to load! View details

Printing logs on callbacks would make debugging easy for tests run in our platform

Well done, Network consumption has come down by 52.71 % compared to build v4.6.5

The app's Memory score has improved by 10.81% compared to build v4.6.5! Good job!

Screen coverage

competition benchmark

This app is ranked #456 in Entertainment

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