Optimizing Android UI

By | August 25th, 2017|Categories: Android Performance Testing|Tags: , , , , |0 Comments

Android does a lot of things to show what you are seeing on the screen. What users are seeing is code. Code talk to different system hardware and libraries to make things what it should look like on the screen. The challenges aren't any less of the same. Android apps are designed to run at 60 FPS but are the apps running at FPS? What it means not to render at FPS. Before we jump into the problems and possible [...]